
Acadyr founders have an idea about developing a decentralized blockchain education app by making it accessible and understandable for people in Spanish.
Challenge
Create an MVP for a disruptive blockchain education platform in one month.
My role
- UX researcher
- Interaction Designer.
- Visual Designer
Exploring the users' problems
We decide to answer these three questions
- For who is the product?
- How could this idea help them?
- What could top features make them accomplish their goals?
I Analyze the TOP Learning Management Systems (LMS) in the market and compare them to Crypto Education Platforms (CEP) to gain some good practices that were already working for the industry. Look for patterns and observe critical features across all to gain insights that could be helpful for the project.

Results
The main objectives I identify while researching platforms:
- Course Retention: The use of features to maintain retention is a crucial objective through these platforms. We needed the user to finish every lesson.
- Sense of Progress: students needed a way to verify they were learning and feeling they were moving forward.
- Rewards: Platforms use rewards or gamification as a way for students to keep engaged and learning.
Key features
- Videos were short enough to maintain attention throughout the course and motivate the students to the next chapter.